About me

I build software, tools, prototypes, and technical systems that sit between AI, infrastructure, product design, automation, and physical making.

This site is my outward-facing portfolio for employers, collaborators, and clients: a place to show active projects, technical range, design thinking, and the way I approach building things from idea through implementation.

Current focus

  • design icon

    Personal infrastructure

    Local-first services, backend orchestration, networking, storage, and control surfaces for personal systems.

  • automation icon

    AI workflows

    Agentic workflows, human-in-the-loop automation, prompt/system design, and conversational interfaces.

  • mobile app icon

    Inventory systems

    A source-of-truth inventory and marketplace automation system for local items, photos, listings, and history.

  • camera icon

    Keystone Overflow

    A Flutter prototype that turns emotional load, support structures, pressure, and coping patterns into an interactive factory simulation.

Portfolio notes

  • Now

    Now

    Current work includes Keystone Overflow, AI-assisted tooling, local infrastructure, and marketplace/inventory automation.

  • Principle

    Principle

    I tend to work across the whole creation process: concept, design, architecture, software, hardware constraints, and practical iteration.

  • Control

    Control

    The strongest projects here are not just code samples; they are attempts to make complex ideas legible, usable, and eventually shippable.

  • Workshop

    Workshop

    The public site should show real work in motion without pretending every project is already a polished product.

CV

Background

  1. Engineering and Computer Technology

    NJIT, 2024

    Degree background in engineering and computer technology from NJIT, graduated in 2024, with a practical focus on systems integration, networking, automation, and technical infrastructure.

  2. AI-assisted development

    Current

    Building with conversational systems, AI-assisted development, agentic workflows, orchestration patterns, and practical human-in-the-loop oversight.

  3. Self-hosted infrastructure

    Ongoing

    Local-first backend services, device access, storage, networking, and migration-friendly personal systems designed to start on one primary machine and grow outward.

Experience

  1. Keystone Overflow

    Working prototype / ongoing iteration

    Designed and prototyped an offline-first Flutter app for mapping emotional load and support systems through an interactive visual factory metaphor, with custom assets, simulation logic, branch routing, debug tooling, save-schema planning, and extensive design documentation.

  2. Hermes control plane

    Active system

    A personal website and backend ecosystem combining public identity, private admin controls, inventory, automation, and future device systems.

  3. Multi-platform listing agent

    In development

    Human-approved workflows for identifying items, drafting listings, and syncing marketplace state from a local source of truth.

  4. Conversational AI research notes

    Research thread

    Observations around cognition, trust formation, anthropomorphization, reinforcement dynamics, and human-AI interaction.

Skill ecology

A rough map of my current builder identity, not proficiency scores. I think of myself as a jack of engineering: someone who has worked across the design, creation, and iteration process for both software and physical things.

  • Product systems & engineering thinking
    30%

    Product architecture, drafting basics, CAD, mechanical intuition, electrical work, 3D printing, enclosure design, woodworking, and full-lifecycle product thinking.

  • AI, agents & software products
    25%

    AI-assisted development, spec coding, agentic workflows, human-in-the-loop systems, APIs, backend services, local-first databases, and marketplace adapters.

  • Infrastructure, networking & security
    20%

    Networking background, self-hosted services, backend control planes, device access, medical technology coursework, and medical/security-oriented systems awareness.

  • Visual design & digital fabrication
    15%

    Graphic design, logo design, UI composition, 3D animation, visual systems, fabrication planning, and making ideas legible enough to build.

  • Hardware, circuits & IoT
    10%

    Soldering, circuit basics, chip/module selection, embedded experimentation, IoT prototypes, and connecting physical devices back into software systems.

Systems

Systems is the map of programs, toolchains, and working environments I use across software, design, fabrication, documentation, and product development.

Projects

Annoying nail

A small unfinished thing near the edge of the garden. Strike the nail and let the sound carry through the wood.

Contact

Contact Form

I am generally open to conversations around technical projects, infrastructure, AI systems, experimentation, and unusual collaborations.